About
I'm Jennifer Anderson, and I specialize in making complex ideas clear. My communication and information design work spans over two decades of interfaces, posters, brand systems, editorial and book design, illustration, and kinetic typography.
I designed game interfaces for Treyarch, a subsidiary of Activision, before going on to earn a Master of Design in Communication Planning and Information Design from Carnegie Mellon University. This built on a foundation in ethics and aesthetics from UCLA, along with my experience as a project manager in cutting-edge interactive media for major studios such as HBO and Warner Brothers. For over 25 years, I have focused on using design to clearly convey ideas to its intended audience.
Alongside communication and service design, I integrate emerging technologies like LLMs and agentic workflows to accelerate research synthesis and ideation. This exploration is always grounded in human judgment and ethics.
I partner with clients on select engagements across brand systems, publication and editorial design, motion graphics, and visual storytelling. If you have work that requires both strategic clarity and seasoned craft, I'd love to hear from you.